Game Designer
Online multiplayer FPS with roguelike elements. Play handcrafted raids with inspiration from Destiny 2. Players solve puzzle mechanics whilst dealing with enemies.
In this project I was our second tech designer, focusing on creating the game’s puzzle raid mechanics. I worked closely with our boss designer, as the puzzles were hints towards beating the boss.
See the puzzles I created and my work process by clicking the Learn More button!
Hello there! I’m Adam, a Futuregames student. I am currently studying game design grabbing every opportunity to learn more within tech- and systems design.
I want to create video game experiences that allows players to express their skill – creating the desire to spend hours trying to become a master.
Looking forward to get in contact!

| Engines | Unreal Engine 5, Unity |
| Techincal Design | Gameplay Ability System, Replication, Blueprints |
| Programming | C#, Visual Scripting, Angelscript (Basic) |
| Production | Trello, Jira, Miro, GitHub, Diversion, Perforce |
| Languages | Swedish (Native), English (Fluent) |