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Adam Lindqvist

Game Designer

Projects

Fate

Online multiplayer FPS with roguelike elements. Play handcrafted raids with inspiration from Destiny 2. Players solve puzzle mechanics whilst dealing with enemies.

In this project I was our second tech designer, focusing on creating the game’s puzzle raid mechanics. I worked closely with our boss designer, as the puzzles were hints towards beating the boss.

See the puzzles I created and my work process by clicking the Learn More button!

  • Unreal Engine 5
  • 10 Team Members
  • 7 Week Duration
  • Futuregames GP3

Learn More

About Me

Hello there! I’m Adam, a Futuregames student. I am currently studying game design grabbing every opportunity to learn more within tech- and systems design.

I want to create video game experiences that allows players to express their skill – creating the desire to spend hours trying to become a master.

Looking forward to get in contact!

Skills

EnginesUnreal Engine 5, Unity
Techincal DesignGameplay Ability System, Replication, Blueprints
ProgrammingC#, Visual Scripting, Angelscript (Basic)
ProductionTrello, Jira, Miro, GitHub, Diversion, Perforce
LanguagesSwedish (Native), English (Fluent)

Contact Information

adamlindqvistkontakt@gmail.com

LinkedIn

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